a ttrpg about psychic cyborgs, identity, and finding yourself through fighting for what you believe in.
goal: $14,000 / ends: monday, april 6, 2020 12:00p pst. / created by ruby measom
a game about fighting for what you believe in, brought to us by a queer designer and team. this is what i live for.
set in a futurist, cyberpunk world, in the war-torn city of mooncore, players take on the roles of ascended: psychically and technologically augmented servants. revolution has ravaged the setting prior to the game beginning, and now there are power vacuums, civil unrest, technological wonders to explore and exploit…
ASCENDANCY is built with the RESISTANCE TOOLKIT, providing a simple mechanical core but the framework to explore complex ideas like “change, identity, and resistance.” character archetypes are built by combining two playbooks, from a selection that include some real treasures: the shadow, able to assume new identities on a whim; the memory, able to shatter their identity by altering their own memories; the data, able to process data and invent spontaneously. the game boasts over 100 moves and advancements, which will likely grow with stretch goals, supplements, player input, hacking!
the city of mooncore sounds rich, enigmatic, and ripe with possibility: on the outskirts, a forest of computers growing over a giant mech; overhead, a floating city of decadence. the now-free citizens of revolution fight for survival, for what they love, for who they are. there are so many allegories of corporate greed, the exploitation of labor, the collateral damage of war. it’s really amazing to see projects like this, tackling important issues through the medium of social/imagination-theater gaming.
from the perspective of the kickstarter itself, it’s the first created by the designer, but it’s put together thoughtfully. there are stretch goals that bring on new contributors, writing and drawing up new character content. there are videos and interviews the discuss the game, its design, and playthrough. they already have ~200 backers, putting them half way to funding. i’m sure we’ll see this game hits its goal and fulfill!