i meant to recap february yesterday, but i ended up getting sick, and didn’t quite have the energy for this post!

zinequest2 is technically over, meaning no new projects with that tag can launch, though there are still active projects in the campaign. i’m still hammering out how i’d like recaps to look, as i’m not particularly excited by simply listing out everything that’s finished, so i think i’m just going to post some highlights from the month’s experiences!

our game, THE VIOLET SANCTION launched, ran, and funded, about which i am incredibly excited, proud, and grateful! i’m now moving into the next phases of development and printing, and getting the prologue chapter of our first game into player’s hands!

zinequest had an incredibly high success rate (it looks like around 90%, final numbers to be tabulated later). there were still some projects that didn’t quite make it, but that’s okay! kickstarter, and this campaign in general, are meant as a launching pad, and they take a lot of work. i’m happy with how far my project came, but with more preparation i could have gone even further. i’d like to showcase a couple of zines that didn’t quite make it but are still worth watching out for:

CASSETTE TAPE RIOT: with 48 backers, i’d still call this a success. it’s a great basis for a project that was always going to be episodic, and the creator said they’ll still be publishing the pdf of the zine. i’ll be keeping an eye out and playing when it releases!

THE OLLUSTRIA FIELD GUIDES: even though they’re funded, they have 7 days left to hit their last stretch goal, which will add another guidebook to the project (up to 4 total zines!). it’s a parent-child duo with amazing hand-drawn, water-colored art, and i’d love for it to receive as much support as i feel it pours out.

KINGDOMS: a game of preparing and inspiring the following generation to do better than the last, in a dark, devastating setting. they’re almost to a stretch goal that will add equipment cards; a bit more and they’ll add an expansion as well!

DARK PATH: weird interactive fiction; it’s experimental, charming, osr, and features a great cover. it’s almost funded but only has 3 days left, so tell your friends! only $7 gets you a physical copy, one of the lowest price points for a printed zinequest2 game!

in other media, for march kickstarter is hosting another themed campaign, LONG STORY SHORT: a call for short film projects. this isn’t by any means my wheelhouse, but it’s a great opportunity to expand my horizons, meet new people, support small artists, and discover some exciting new videography.

entering LONG STORY SHORT is as simple as launching a short film project on kickstarter during the month of march.

a tabletop rpg zine, for zinequest 2, where you play as a gang of animals stealing food and garbage from humans in a small town.

goal: $3,000 / ends: saturday, march 14, 2020 12:47p pst. / created by david cox & team

here we have a game of animals heisting food to survive. you build a gang of critters and then raid trash cans, fridges, stores, even farmer’s markets, in a small setting they’ve designed for BLADES IN THE DARK. luckily the base game is available free; i’ll have to go check it out myself.

the cover of the zine is wonderful. it certainly references FANTASTIC MR FOX in style, and the spotlight-yellow contrast really brings the heist aspect to the foreground. clever layouting on the cover always entices me to want to peak inside – ignore what anyone has ever told you about not judging a book by its cover. why else would they have them?

the project has a ton of collaborators, including nonbinary and queer artists, which is really great to see. the creator has chosen to use stretch funding as a way of paying for more art from these wonderful people, which is a great way to support the team and show that your business cares about people over profits.

funding expectation: half way there, i’m sure it’ll fund!

the compact storytelling rpg that lets everyone play god and gamemaster, as you create a world and fill it with myths.

goal: $1,978 / ends: tuesday, march 10, 2020 12:01a pst. / created by sirly whirly

with blues and yellow-creams, and a surreal, whimsical, child-like art style, INCARNIS evokes a sense of magic and fantasy. the images almost remind me of the first set of covers for HARRY POTTER, with each set of icons clearly symbolizing a much greater piece of the whole than immediately expressed. the writing and lore is polished, poetic, thematic, and draws me further in to the minds of the creators.

the game alternates between multiple stages: the realm of the gods and the realm of the mortals. on the pantheon level, players collaborate without a referee or dice mechanics to meet the needs of their individual gods (with great examples given); when the gods cannot reconcile their differences on this plane, play moves to the next. the gods build a adventure that encompasses the situation at hand, with the petitioning god creating a daring quest and the denying god gamemastering the scenario.

i really love the way the spotlight can shift between everyone so fluidly, allowing for everyone to be both player and gamemaster based on connections and drama within the shared imagination. it’s a cool project experimenting with a lot of mechanics that i want to see played out at the table!

funding expectation: i just discovered this one today; it is, of course, funded!

a tabletop rpg Of desperate survival & martial combat

goal: $773 / ends: thursday, march 12, 2020 10:24a pst. / created by harry sprinks

Project image for Fabled Dead - Zine Quest 2!

a hex-crawling, post-apocalyptic, d6 roleplaying game. the system utilizes traits, which allows players to customize a dice pool, fighting styles, and fabled masks as core aspects of character creation and evolution. the masks are hunted from alien beasts of another realm, and with their use comes a cost to sanity. i don’t play too many games with a sanity component, but i’m intrigued by the way this game is playing with it.

the lore of the world is grim, ghastly, otherworldly, and anarchistic. there are social and political statements made in the project’s text that surely will be mirrored and expanded upon within the game itself, and i’m looking forward to learning from them.

the two stretch goals add more art and an full adventure add-on, which i’d like to see hit.

funding expectation: running so close to the end of zinequest, this one is starting off slow, but i’m optimistic!

lead your civilization, birth heirs, slay the beasts, and over generations, conquer this sunless world.

goal: $750 / ends: friday, march 27, 2020 2:42p pst. / created by sophia tinney

Project image for Kingdom: a Zine of Generational Proportions

well, it’s been a long month of backing, and while i’ve kept my pledges to a low, this game is simply too good to pass up at the full physical level.

KINGDOM is a dark, generational roleplaying game, with inspirations such as DARK SOULS and MONSTER HUNTER, and i’d dare say a bit of KINGDOM DEATH: MONSTER. players take control of an entire generation each session, creating, inventing, fighting monsters, building new weapons, and eventually breeding and dying to make way for the next generation and game session. i really like generational games, as it shifts the emotional investment from the characters to the world, from the microcosmic to the macro.

i love the sketchy, unpretentious quality of the artwork, the stylization of the text and layouts, the maps of the game world. i’m already looking forward to putting together a group specifically for this game.

funding expectation: i’m sure this will fund, but with any luck they’ll hit some of their higher level stretch goals!

an adventurer’s pocket guide to forgotten lands. #zinequest2

goal: $602 / ends: monday, march 9, 2020 12:57p pst. / created by shane and cassandra neville

what a cool project! it’s a parent/child project, which is really inspiring, and it looks absolutely wonderful.

THE OLLUSTRIA FIELD GUIDES are three zines which unfold into maps of three different lands of the titular world. and wow, they are cool maps. hand-drawn, water colored, risograph printed perfection, to be honest!

i want to say, this is the kind of project i would have been so happy to have made with one of my parents. it’s the kind of support of art and storytelling that is so essential to fostering the imaginative spirit of a child during their formative years, and i’m so glad that they’ve already seen such great success. if you are a parent, i implore you: do something like this with your child. make a game. start a kickstarter. get their art into the world as soon as possible. it is vital. it is empowering. it is how you show them true love.

this project really inspires me to want to give to the next generation. i’ll have to figure out how i’m going to channel these feelings into something soon!

funding expectation: funded!!

a gentle, low-stakes story game by ed turner & ash cheshire about arcane artisans who carefully repair & restore heirloom magic items.

goal: $150 / ends: saturday, march 7, 2020 2:06p pst. / created by ed turner & ash cheshire

Project image for The Magical Repair Shop

a zinequest project by ed turner, who’s other game, PROHIBITIONISTS, i also featured on the blog. joining in the creation of this game is ash cheshire; they’re churning out some really awesome looking content!

THE MAGICAL REPAIR SHOP is a cozy game without combat or monsters. instead, you’re a mage who works at a repair shop fixing broken magical artifacts through a narrative-driven system. there’s also a really clever “puzzle purse” folded-paper style character sheet that i absolutely adore, with amazing art on the outer faces.

i’m really looking forward to a light, relaxing playthrough of this game. it promises an experience that outside of zinequest, i rarely see.

funding expectation: low goal, but already funded nonetheless!

well, it was a crazy ~2 weeks, but THE VIOLET SANCTION is funded! 69 people showed their support with $958, and i appreciate everyone of them so much! this has all been such a wonderful learning experience, and while there’s a lot of work ahead of me, this really makes me feel great about the project!

i’ll post more updates as things move forward, of course, but for now, i’m going to wrap up my daily blog post and then take a well-earned break!

a fantasy tabletop rpg zine exploring ioun stones, their origins, creation, uses, and more. released as part of #zinequest 2.

goal: $600 / ends: saturday, february 29, 2020 1:46a pst. / created by highmoon games again

Project image for The Ioun Codex (Zine of Wondrous Power 03)

here we have a really unique entry into zinequest, the third part in a series called ZINE OF WONDROUS POWER, with this project cataloging the mythology and uses of ioun stones. it’s system-agnostic, so it can be applied to any setting, though it is heavily inspired by osr fantasy.

the creator already has an impressive collection of previous works, so there’s little worry about the project not fulfilling, and i really appreciate that they’re doing a zine-for-zine trade with other zinequest creators (myself included)! they’re also an incredibly prolific kickstarter backer, which i always interpret as great support for the community!

i’m especially excited to see the cover art by jessica “kahahuna” beauchamp whose work is fantastic!

funding expectation: already funded!