a tabletop rpg zine, for zinequest 2, where you play as a gang of animals stealing food and garbage from humans in a small town.
EAT TRASH. BE FREE.

goal: $3,000 / ends: saturday, march 14, 2020 12:47p pst. / created by david cox & team

here we have a game of animals heisting food to survive. you build a gang of critters and then raid trash cans, fridges, stores, even farmer’s markets, in a small setting they’ve designed for BLADES IN THE DARK. luckily the base game is available free; i’ll have to go check it out myself.

the cover of the zine is wonderful. it certainly references FANTASTIC MR FOX in style, and the spotlight-yellow contrast really brings the heist aspect to the foreground. clever layouting on the cover always entices me to want to peak inside – ignore what anyone has ever told you about not judging a book by its cover. why else would they have them?

the project has a ton of collaborators, including nonbinary and queer artists, which is really great to see. the creator has chosen to use stretch funding as a way of paying for more art from these wonderful people, which is a great way to support the team and show that your business cares about people over profits.

funding expectation: half way there, i’m sure it’ll fund!

an osr style setting, adventure, and 100 kinds of trash
YOU GOT A JO ON THE GARBAGE BARGE

goal: $600 / ends: tuesday, february 25, 2020 5:54a pst. / created by amanda franck

i love raccoons (and possums) so much. i feel like i’ve definitely said that before. the setting is a garbage barge within a fantasy framework, with the stories and details that spring forth from a fertile, underappreciated mass of discarded treasure. characters, which include raccoons (of which there are many pieces of art), are hired to work on the barge; adventure obviously ensues.

i’m so excited to see projects of this variety coming to life through zinequest: stories about themes not normally discussed; games that don’t have to boil down to number-crunching and combat; imagination games that call forth less-referenced senses. and it’s doing so well! i can’t wait to see future projects from this creator.

funding expectation: already funded and blowing through their stretch goals!

these post features some format details which are no longer representative of what is on kickstarter, primarily that the prologue is SUMMIT AVENUE (which is now a separate full chapter)

an urban fantasy, THE VIOLET SANCTION takes place in an alternate version of capitol hill, seattle, present day.

a magical reservoir has burst, disrupting the city. a curtain of light, the titular violet sanction, enshrouds the neighborhood like a dam, but the blossoming of magic burns all it touches. it is an ancient force, with rules long forgotten.

but there are plenty who forget nothing: broken promises, uncollected debts, power awakening in old blood. everything changes.

the prologue, SUMMIT AVENUE, initiates character creation, provides residential features that will be frequented between adventures, including a cafe, bar, dispensary, pawn shop, and tattoo studio, and contains the solo campaign through which characters develop their potential.

every episode introduces a new location, and characters will move freely between them as they discover secrets and unravel the many mysteries of the story.

players from or knowledgeable of seattle will be familiar with many places in the game, including VOLUNTEER PARK, where bruce lee is buried, the PIKE/PINE CORRIDOR, iconic thoroughfare to downtown, ST. MARK’S CATHEDRAL, home of one of seattle’s largest pipe organs, and other exciting historical sites painted with dark, fantastic elements.

pay attention, connect the dots: there are no coincidences.